![]() In other words images mapped directly to unwrapped objects are not immediately shown. Important: with the removal of Blenders obsolete internal rendering engine (Blender Render or Blender Internal) objects now require material assignments else they will appear untextured when Material Preview or Rendered display modes are active. The following is an basic overview of the UV Editing Workspace. The same manipulation tools are also available, now accessible using a set of tool specific icons, each additionally having a specific mode of operation that generally won’t interfere with others when active. For the most part UV Editing in Blender remains largely unchanged from previous versions in that UVs, once unwrapped, can be edited in the dedicated UV/Image Editor, or in the task specific UV Editing Workspace (layout). ![]()
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